
If there are two individuals in the Linux game scene today that they brought a lot and very good Free games to all Linux users, these should be Michael Speck of
LGames and Bill Kendrick of
NewBreedSoftware. Their games have been played not only by Linux users, but by users on all major platforms via the portability of the
SDL game library. Today, we interview Michael Speck, regarding his games, his opinions about the Linux game market, about Linux's performance as a multimedia platform, his future plans and much more.
I'm mostly using Windows as my game development platform, and using the ClanLib SDK. I tried first SDL, but found actually ClanLib *ALOT* easier to compile under Windows than SDL. After I had coded on my game for a while, and wanted it ported to Linux, I tried ClanLib under Linux, and it was a simple ./configure, make install. It uses libpng, libjpeg as dependencies, but who hasnt got those installed?
Anyway, its all about taste, but I find ClanLib providing such ultimately more than SDL, and lets me concentrate on developing my game. If you compare ClanNetwork and SDL_Net, you'll see how much easier it is to use, while not loosing any controls since its high-level.
But I guess after developing 3-4 games, you have coded much of your gameengine needs (its just that I saved much of that work).