Linked by Eugenia Loli on Mon 27th Aug 2001 05:22 UTC
Syllable, AtheOS AtheOS is a modern, free (GPLed) Operating System written from scratch in C++. A big chunk of the OS is POSIX compliant, supports multiprocessing and it is GUI-oriented (fully OOP). Today we are hosting an interesting interview with the AtheOS creator, Kurt Skauen. Kurt is talking about his views on binary compatibility in future versions, multithreading and the future of his OS in general.
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Re: Multithreading
by RationalMonkey on Mon 27th Aug 2001 20:18 UTC

Just a note about the state of multithreading ... nearly all games (including ANY DirectX game that does aysyncrounous blitting and sound playing), and all well written internet tools for Windows use multithreading ... otherwise you would not be able to click your email viewer to read a message while it was still downloading ... or the AI in a chess game wouldn't be able to compute moves, while letting you pick up pieces and type chat messages. Multithreading is helpful, if not necessary, for almost any complex multimedia or asyncronous communications application. For GUI apps there is almost always a GUI thread and a computation thread ... for games it's: Drawing, Logic (game code and physics), and AI. These are just about the bare essentials to keep decent behavior possible under heavy loads.