
If there are two individuals in the Linux game scene today that they brought a lot and very good Free games to all Linux users, these should be Michael Speck of
LGames and Bill Kendrick of
NewBreedSoftware. Their games have been played not only by Linux users, but by users on all major platforms via the portability of the
SDL game library. Today, we interview Michael Speck, regarding his games, his opinions about the Linux game market, about Linux's performance as a multimedia platform, his future plans and much more.
I've been happy with Slackware for a long time. I just like its simplicity and I've hardly ever had a problem with it. It seems very stable.
As for the Allegro/SDL/ClanLib thing, I think they all have their pros and cons. Allegro is very easy to learn and it has a great community, ClanLib is just a completely different concept with its C++-ness, and SDL is so simple. IMO, SDL shouldn't add any of these addon packages into its base. That's what makes SDL great--it's simple, fast, and small. If you need something, you get the module. For Windows, it's not like it's hard to package all the required deps. For Linux, I'm hoping that SDL and most of its major packages start being included in distros. But SDL is very easy to install (in Linux).
Something else I've been experimenting with lately is pygame, which is based on SDL. It has some really amazing features, installation is a snap (you don't have to compile in Windows), and it is python! Gotta love python, heh.
Maybe someday Linux can have some cool games, but I'm putting my money on WineX. They're really doing a great job, and I think soon it will be a very legitable idea to play DirectX-based games under Linux (it already is for a lot of people). Now if only there was support for my blastest cheap WinModem chipset, heh.