Linked by Kasra Yousefi on Fri 7th Jan 2005 17:44 UTC
Editorial Problem: Even the most powerful PC's become non responsive during resource-intensive computations, such as graphic design, media, image rendering and manipulating. The traditional solution has been to upgrade to a faster computer and throw more computing power at the problem to lessen the wait-time. But there's a simple solution that utilizes multiple machines, but without using grid/clustering. For now, this involves a hack, but how hard would it be for an OS vendor to streamline this process?
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backburber
by DarkTrancer on Sat 8th Jan 2005 00:02 UTC

There is a app in 3d max studio called backburner that setup rendering tasks for all networked computers with backburner installed.I have used this several time for huge renders that even my amd64 would take an age to deal with,however loaded onto three spare computers i have of varying cpu and memory works a treat.
The computers all log into my main computer,collect a task,render then send back the result.For animation each one will take a frame,or for a single frame render a field.
It does runs sweet and i`m guessing that this is more what Kasra is looking for,pity it isnt available for global apps.