Linked by Swami Gattas on Wed 16th Feb 2005 22:05 UTC
SGI and IRIX CGChannel.com reports the immediate release of Maya 6.5, an award winning professional grade 3D Suite and a major part of the IRIX culture. Of interest is that this release marks the final release of the once SGI-owned software for Irix. It is sad to see the OS lose support as SGI has shifted focus to Linux.
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In reference to talking about the rendering power of an Indigo or an Onyx, it's worth pointing out that SGI Indigos weren't all that hot for 3D rendering power. Maybe you are thinking of the Indigo2, which is a totally different thing. Actually, two totally different things. I don't know much about the purples, but the teal indigo2s came with three different options for 3D accelerator, and the one that you'll come across most often can frequently be slower than the software renderer that was used on the systems with no 3D accelerator. This was because the 2D drawing on the base model 3D accelerator card was so slow that any performance benefits you got from fast 3D transformations were eaten up by the extra time it took to fill those polygons when drawing them to the raster display. For the higher end teal Indigo2 3D accelerators, they didn't use a faster or more powerful chipset, they literally brute forced the issue by doubling and quadrupling the number of vector and raster engines on the board. NVidia may well have created a more powerful chipset; SGI's main advantage was that they were just about the only company out there that was producing heavily parallelizable graphics hardware at the time.

That, and I'm all but 100% sure that back in the Indigo and (at least the earlier) Indigo2 days, SGI was still using IRIS GL exclusively; I don't think OpenGL had been released yet.