After News.com's Friday report that Apple is moving to Intel/x86, the respected publication Wall Street Journal and now NYTimes threw their reputation behind the rumor. Many people still remain skeptical, but I personally believe that the time is right for Apple to switch to x86-64, for two main reasons:
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You will still have incompatabilities between software written for x86/Microsoft and x86 OS-X. Can't assume that games will automatically run on OS-X now that there is a x86 based processor doing the grunt. No more so than any other Nix or the state of things currently on OS-X.
Apple would still have to work hard on the game industry to port titles accross. What they could try is with a consortium, go for cross platform API's that allow easy migration from one platform to another and push it hard as an alternative to DirectX. Personally I still prefer OpenGL based titles compared to their DirectX versions as OpenGL just seems to be more vivid and vibrant with texturing compared to DirectX which can looked washed-out by comparison. Also OpenGL is cross platform which is great. Now for the rest like OpenAL, and something to deal with the otehr missing parts covered by the DirectX suit of API's.
You will still have incompatabilities between software written for x86/Microsoft and x86 OS-X. Can't assume that games will automatically run on OS-X now that there is a x86 based processor doing the grunt. No more so than any other Nix or the state of things currently on OS-X.
Apple would still have to work hard on the game industry to port titles accross. What they could try is with a consortium, go for cross platform API's that allow easy migration from one platform to another and push it hard as an alternative to DirectX. Personally I still prefer OpenGL based titles compared to their DirectX versions as OpenGL just seems to be more vivid and vibrant with texturing compared to DirectX which can looked washed-out by comparison. Also OpenGL is cross platform which is great. Now for the rest like OpenAL, and something to deal with the otehr missing parts covered by the DirectX suit of API's.