Linked by Eugenia Loli on Tue 12th Feb 2002 03:13 UTC, submitted by Olaf Roß
Original OSNews Interviews Those of you who had been following my articles at BeNews last year, you probably remember the France-based RealTech-VR and their effort to bring a Direct3D-to-OpenGL wrapper to the BeOS. The company paused most of that effort when was clear that BeOS was stopped being developed, but after pressure from the community, they have now open sourced their D3D-2-GL implementation and work has already started to port the wrapper to MacOS and Linux in an effort to bring Direct 3D to more alternative operating systems. Today we feature a mini-interview with Stephane Denis of RealTech-VR about the implementation.
Permalink for comment
To read all comments associated with this story, please click here.
Re: what license
by Steve on Tue 12th Feb 2002 04:36 UTC

Excellent question, I'm eager to know too. Because if it's under GPL, I considere it a sad (partial) waste. Still good for open-source games, that would close all door for any viable commercial use...

In fact, is it possible that the source is "open" without any license ? Like no restriction, here's the code, do what you want !