Linked by Eugenia Loli on Tue 12th Feb 2002 03:13 UTC, submitted by Olaf Roß
Original OSNews Interviews Those of you who had been following my articles at BeNews last year, you probably remember the France-based RealTech-VR and their effort to bring a Direct3D-to-OpenGL wrapper to the BeOS. The company paused most of that effort when was clear that BeOS was stopped being developed, but after pressure from the community, they have now open sourced their D3D-2-GL implementation and work has already started to port the wrapper to MacOS and Linux in an effort to bring Direct 3D to more alternative operating systems. Today we feature a mini-interview with Stephane Denis of RealTech-VR about the implementation.
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Re: so what does this mean?
by Steve on Tue 12th Feb 2002 18:13 UTC

Just the porting. That help to be source compatible, but not binary compatible.

I personnaly like DirectX as a game API. Programming using this interface under others OS may be fun.

My only concern: DirectX is more than an API, but a kind of direct interface upon hardware drivers that need to be DirectX compliant (espacially video cards drivers) to be really powerfull and usefull.

Having the same API will not give the power of it, unless other OS drivers start to support DX, which I really doubt.

So, the more I think about it, the less I found it of real use except for a quick & dirty port of a Windows game.

Is that make sense ?