Linked by Eugenia Loli on Tue 12th Feb 2002 03:13 UTC, submitted by Olaf Roß
Original OSNews Interviews Those of you who had been following my articles at BeNews last year, you probably remember the France-based RealTech-VR and their effort to bring a Direct3D-to-OpenGL wrapper to the BeOS. The company paused most of that effort when was clear that BeOS was stopped being developed, but after pressure from the community, they have now open sourced their D3D-2-GL implementation and work has already started to port the wrapper to MacOS and Linux in an effort to bring Direct 3D to more alternative operating systems. Today we feature a mini-interview with Stephane Denis of RealTech-VR about the implementation.
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Re: GLDirect
by Rayiner Hashem on Tue 12th Feb 2002 19:12 UTC

Umm, it is not just a reversal to map from one API to another. APIs don't map to each other cleanly. Writing a mapping from GL -> DX is much harder than writing one from GL -> DX because DX incorporates a lot more features, plus it is object based, which makes it harder to map to a C API.