Linked by Dmitry Abrosimov on Mon 21st Apr 2003 23:01 UTC
Graphics, User Interfaces The paper discusses various aspects of the waved water surface and underwater bottom video representation simulation and also expands on the math models and algorithms of the following related tasks: waved water surface simulation; calculation of reflected and refracted rays directions in 3-D space; underwater caustics (extra illuminated areas) forming; refractive distortion of the bottom view account; reflected skylight addition.
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good stuff - hungry for more!
by tech_user on Tue 22nd Apr 2003 03:54 UTC


i like this new trend for scientific/numerical articles on osnews... in just the right amount... this one i'll forward to a friend, he'll love it!

keep it up osnews!