The paper discusses various aspects of the waved water surface and underwater bottom video representation simulation and also expands on the math models and algorithms of the following related tasks: waved water surface simulation; calculation of reflected and refracted rays directions in 3-D space; underwater caustics (extra illuminated areas) forming; refractive distortion of the bottom view account; reflected skylight addition.
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i like this new trend for scientific/numerical articles on osnews... in just the right amount... this one i'll forward to a friend, he'll love it!
keep it up osnews!