The paper discusses various aspects of the waved water surface and underwater bottom video representation simulation and also expands on the math models and algorithms of the following related tasks: waved water surface simulation; calculation of reflected and refracted rays directions in 3-D space; underwater caustics (extra illuminated areas) forming; refractive distortion of the bottom view account; reflected skylight addition.
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I love OS news and all but I usually come here for OS related stuff. I cant say if I would prefer you guys just stick to OSes, but I am also into graphics so I like this stuff too. This I will read again. Thanks guys.
I love OS news and all but I usually come here for OS related stuff. I cant say if I would prefer you guys just stick to OSes, but I am also into graphics so I like this stuff too. This I will read again. Thanks guys.