Linked by Dmitry Abrosimov on Mon 21st Apr 2003 23:01 UTC
Graphics, User Interfaces The paper discusses various aspects of the waved water surface and underwater bottom video representation simulation and also expands on the math models and algorithms of the following related tasks: waved water surface simulation; calculation of reflected and refracted rays directions in 3-D space; underwater caustics (extra illuminated areas) forming; refractive distortion of the bottom view account; reflected skylight addition.
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where's the .dvi?
by johnG on Wed 23rd Apr 2003 00:24 UTC

With these sorts of articles, it would be nice to also provide a link to download the actual .dvi file, so we can read it magnified in the comfort of our own xdvi. ;)