The paper discusses various aspects of the waved water surface and underwater bottom video representation simulation and also expands on the math models and algorithms of the following related tasks: waved water surface simulation; calculation of reflected and refracted rays directions in 3-D space; underwater caustics (extra illuminated areas) forming; refractive distortion of the bottom view account; reflected skylight addition.
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I'm delighted to see a scientific article here. OSNews.com is really innovative.
It makes me wish, that the present browser/newssite/forum system could handle maths and graphics better. The article should contain TeX or MathML instead of page facsimiles, commenters should provide images and maths as well instead of text+bold+italics markup.
Of course Slashdot proves that an army of trolls would immediatly abuse such expressiveness for rich trolling. Sigh.
As other posters said, it would be nice to play with the code.
But thanks for posting anyway!
I'm delighted to see a scientific article here. OSNews.com is really innovative.
It makes me wish, that the present browser/newssite/forum system could handle maths and graphics better. The article should contain TeX or MathML instead of page facsimiles, commenters should provide images and maths as well instead of text+bold+italics markup.
Of course Slashdot proves that an army of trolls would immediatly abuse such expressiveness for rich trolling. Sigh.
As other posters said, it would be nice to play with the code.
But thanks for posting anyway!
Regards,
Marc