Linked by Dmitry Abrosimov on Mon 21st Apr 2003 23:01 UTC
Graphics, User Interfaces The paper discusses various aspects of the waved water surface and underwater bottom video representation simulation and also expands on the math models and algorithms of the following related tasks: waved water surface simulation; calculation of reflected and refracted rays directions in 3-D space; underwater caustics (extra illuminated areas) forming; refractive distortion of the bottom view account; reflected skylight addition.
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Mathematics question
by Jen Klawson on Fri 25th Apr 2003 11:14 UTC


What sort of math topics should I consult in order to fully understand the breadth of this article, as I'm having some difficulty following the entire article?

TIA,

.Jen