The paper discusses various aspects of the waved water surface and underwater bottom video representation simulation and also expands on the math models and algorithms of the following related tasks: waved water surface simulation; calculation of reflected and refracted rays directions in 3-D space; underwater caustics (extra illuminated areas) forming; refractive distortion of the bottom view account; reflected skylight addition.
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What sort of math topics should I consult in order to fully understand the breadth of this article, as I'm having some difficulty following the entire article?
What sort of math topics should I consult in order to fully understand the breadth of this article, as I'm having some difficulty following the entire article?
TIA,
.Jen