Linked by Thom Holwerda on Thu 16th Mar 2006 18:54 UTC, submitted by Nicholas Blachford
3D News, GL, DirectX "3D acceleration is a long established standard part of today's systems yet it started life as an exotic, expensive add on. Last year Ageia announced a new kind of add on, their PhysX chip is a new technology specifically designed for accelerating physics processing in games. Why should a physics chip interest gamers? What does it do? How does it work?"
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