<?xml version="1.0" encoding="utf-8" ?>
<rss version="2.0" xmlns:osnews="http://osnews.com/rss2#">
	<channel>
		<title>OSNews: </title>
		<link>http://www.osnews.com/story/13241/Interview_with_Synfig_s_Robert_Quattlebaum</link>
		<description>Exploring the Future of Computing</description>
		<language>en-us</language>
		<copyright>Copyright 2001-2009, David Adams</copyright>
		<webMaster>adam+nospam@osnews.com</webMaster>
		<lastBuildDate>Tue, 24 Nov 2009 16:42:33 GMT</lastBuildDate>
		<image>
			<url>http://www.osnews.com/images/osnews.gif</url>
			<title>OSNews.com</title>
			<link>http://www.osnews.com</link>
		</image>
		<item>
			<title>OpenGL acceleration</title>
			<link>http://osnews.com/thread?83844</link>
			<guid isPermaLink="true">http://osnews.com/thread?83844</guid>
			<description>Synfig is very powerful ! I would like to see this kind of applications built on top of hardware rendering engines (Cairo-glitz or Amanith).</description>
			<pubDate>Tue, 10 Jan 2006 06:36:00 GMT</pubDate>
			<author>donotreply@osnews.com (Skavenger)</author>
			<category>Comments</category>
		</item>

		<item>
			<title>RE: OpenGL acceleration</title>
			<link>http://osnews.com/thread?83863</link>
			<guid isPermaLink="true">http://osnews.com/thread?83863</guid>
			<description>Just curious, isn't OpenGL for 3D only?<br />
<br />
I hope this project matures quickly. Wish all the best.</description>
			<pubDate>Tue, 10 Jan 2006 07:55:00 GMT</pubDate>
			<author>donotreply@osnews.com (ChiliJ)</author>
			<category>Comments</category>
		</item>

		<item>
			<title>RE[2]: OpenGL acceleration</title>
			<link>http://osnews.com/thread?83867</link>
			<guid isPermaLink="true">http://osnews.com/thread?83867</guid>
			<description>With some tricks it could be used also for 2D stuff. Take a look to <a href="http://www.amanith.org" rel="nofollow">http://www.amanith.org</a> to see what i mean.</description>
			<pubDate>Tue, 10 Jan 2006 08:15:00 GMT</pubDate>
			<author>donotreply@osnews.com (Skavenger)</author>
			<category>Comments</category>
		</item>

		<item>
			<title>RE[2]: OpenGL acceleration</title>
			<link>http://osnews.com/thread?83869</link>
			<guid isPermaLink="true">http://osnews.com/thread?83869</guid>
			<description>OpenGL is a useful API for anything that can be reduced to triangles or quads. With vertex and pixel shaders, OpenGL becomes *very* useful for 2D.</description>
			<pubDate>Tue, 10 Jan 2006 08:23:00 GMT</pubDate>
			<author>donotreply@osnews.com (rayiner)</author>
			<category>Comments</category>
		</item>

		<item>
			<title>The philosophy of free software ...</title>
			<link>http://osnews.com/thread?84026</link>
			<guid isPermaLink="true">http://osnews.com/thread?84026</guid>
			<description>... in one short sentence:<br />
<br />
Ultimately I'd rather everyone be able to use Synfig than no one, so I decided to go ahead and release it to the world.<br />
<br />
Thanks, Mr. Quattlebaum.<br />
<br />
rehdon</description>
			<pubDate>Tue, 10 Jan 2006 17:15:00 GMT</pubDate>
			<author>donotreply@osnews.com (Rehdon)</author>
			<category>Comments</category>
		</item>

		<item>
			<title>Looks really nice</title>
			<link>http://osnews.com/thread?84035</link>
			<guid isPermaLink="true">http://osnews.com/thread?84035</guid>
			<description>The tweening looks far worse than when it's made manually, it shows that it's morphed between shapes and not drawn. HOWEVER, this would be very useful for low budget productions such as tv shows, commersials etc. and I guess that was the target from the start. Not having to hire an asian studio to do the job and instead do it inhouse would be valuable. This will also be useful for single artists making short movies.<br />
<br />
But for more expressionate and &quot;artsy&quot; productions I would pass on this one. I can't imagine a movie like &quot;The  Triplets of Belleville&quot; being made with this technique, it would ruin the movie.<br />
I for one prefer the older animations where you actually see the different pen strokes of each frame. It makes it looks much more alive and personal. Those movies costs a lot to make though.<br />
<br />
This seems like a very valuable tool and I'd like to thank Robert B. Quattlebaum for opening it up instead of taking it with him in the grave.<br />
I'm sad that his business didn't work, I've been there too. But it's better to leave before you go down with it.<br />
<br />
Thanks again!</description>
			<pubDate>Tue, 10 Jan 2006 17:38:00 GMT</pubDate>
			<author>donotreply@osnews.com (rain)</author>
			<category>Comments</category>
		</item>

		<item>
			<title>file format support</title>
			<link>http://osnews.com/thread?84148</link>
			<guid isPermaLink="true">http://osnews.com/thread?84148</guid>
			<description>What file format support does Synfig Studio offer?</description>
			<pubDate>Tue, 10 Jan 2006 20:34:00 GMT</pubDate>
			<author>donotreply@osnews.com (Dark_Knight)</author>
			<category>Comments</category>
		</item>

		<item>
			<title>for rain</title>
			<link>http://osnews.com/thread?84448</link>
			<guid isPermaLink="true">http://osnews.com/thread?84448</guid>
			<description>rain: With Synfig, it all depends on how many keyframes you feel like adding.  The more you do by hand, the less it'll look like computer morphing filled in.  No, the project is not perfect (for me, it's obscenely difficult to use), but as with all things it depends on how much time and man power you're willing to devote to something.<br />
<br />
Dark_Knight: The projects are .sif files, which are XML based and are Synfig specific.  Since they're XML, you can even open them in a text editor.  As for what image formats and video formats it supports, I'm not sure, but I know for a fact that it's on the Synfig site at <a href="http://www.synfig.comEdited" rel="nofollow">http://www.synfig.comEdited</a> 2006-01-11 06:11</description>
			<pubDate>Wed, 11 Jan 2006 06:11:00 GMT</pubDate>
			<author>donotreply@osnews.com (jarrwlee)</author>
			<category>Comments</category>
		</item>
	</channel>
</rss>
