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		<link>http://www.osnews.com/story/20608/Widgets_Enter_the_Third_Dimension_WolfenQt</link>
		<description>Exploring the Future of Computing</description>
		<language>en-us</language>
		<copyright>Copyright 2001-2013, David Adams</copyright>
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			<title>Comment by Morph</title>
			<link>http://www.osnews.com/thread?339251</link>
			<guid isPermaLink="true">http://www.osnews.com/thread?339251</guid>
			<description>That video is incredibly cool - I especially liked when he recompiled the soldier's code while the soldier was standing right next to him <img src="/images/emo/smile.gif" alt=";)" /></description>
			<pubDate>Thu, 04 Dec 2008 23:11:00 GMT</pubDate>
			<author>donotreply@osnews.com (Morph)</author>
			<category>Comments</category>
		</item>

		<item>
			<title>RE: Comment by Morph</title>
			<link>http://www.osnews.com/thread?339256</link>
			<guid isPermaLink="true">http://www.osnews.com/thread?339256</guid>
			<description>Yeah, super awesomeness <img src="/images/emo/wink.gif" alt=";)" /> <br />
<br />
I just can't wait for a Qt 4.5 based KDE. (I know, I know 4.2 will be &quot;The Answer&quot;, but 4.3 with Qt 4.5 will really rock!)</description>
			<pubDate>Thu, 04 Dec 2008 23:37:00 GMT</pubDate>
			<author>donotreply@osnews.com (kragil)</author>
			<category>Comments</category>
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			<title>RE: Comment by Morph</title>
			<link>http://www.osnews.com/thread?339266</link>
			<guid isPermaLink="true">http://www.osnews.com/thread?339266</guid>
			<description>Yeah.  I noticed that.  I think the part I liked most was the recursion where he kept walking through the same portal over and over.</description>
			<pubDate>Fri, 05 Dec 2008 01:11:00 GMT</pubDate>
			<author>donotreply@osnews.com (backdoc)</author>
			<category>Comments</category>
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			<title>Not sure how useful it is...</title>
			<link>http://www.osnews.com/thread?339312</link>
			<guid isPermaLink="true">http://www.osnews.com/thread?339312</guid>
			<description>Not sure how useful it is but that's beside the point. It's. So. Cool!<br />
<br />
Some sort of WolfenDesktopSomething would ease the pain until we get flying cars!</description>
			<pubDate>Fri, 05 Dec 2008 13:04:00 GMT</pubDate>
			<author>donotreply@osnews.com (B12 Simon)</author>
			<category>Comments</category>
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		<item>
			<title>Direct YouTube link</title>
			<link>http://www.osnews.com/thread?339326</link>
			<guid isPermaLink="true">http://www.osnews.com/thread?339326</guid>
			<description>Regrettably the Qt Labs server seems to be down at the moment, but it is possible to view the demonstration directly at <a href="http://au.youtube.com/watch?v=MXS3xKV-UM0" rel="nofollow">http://au.youtube.com/watch?v=MXS3xKV-UM0</a></description>
			<pubDate>Fri, 05 Dec 2008 15:34:00 GMT</pubDate>
			<author>donotreply@osnews.com (capisce)</author>
			<category>Comments</category>
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		<item>
			<title>RE: Not sure how useful it is...</title>
			<link>http://www.osnews.com/thread?339331</link>
			<guid isPermaLink="true">http://www.osnews.com/thread?339331</guid>
			<description>When I played Doom 3, the (only) thing that impressed me were the seamlessly interactive computer interfaces. In the past, using a computer within a game meant switching out of first person to some sort of mini-game. The Doom 3 engine let you print clear, readable, dynamic text and widgets on a surface and interact with them. The open source game Saurbraten uses something similar for it's main menu. This Qt4 demo blows all that out of the water.<br />
<br />
This has applications, not only in games but in any 3D interface where you want to present people with standard widgets without taking them out of context. It could do for applications what Compiz has done for the desktop.<br />
<br />
Now if only that stupid song would get out of my head, I'd be happy...</description>
			<pubDate>Fri, 05 Dec 2008 17:11:00 GMT</pubDate>
			<author>donotreply@osnews.com (Michael)</author>
			<category>Comments</category>
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