posted by Thom Holwerda on Mon 27th Apr 2009 17:43 UTC, submitted by poundsmack
Icon"One of the areas of any release of Windows that receives a significant amount of testing and scrutiny is the performance of graphics - desktop graphics all the way to the most extreme CAD and game graphics. The amazing breadth of hardware supported for Windows and the broad spectrum of usage scenarios contributes to a vibrant ecosystem with many different goals - from just the basics to the highest frame rates on multiple monitors possible. In engineering Windows 7 we set out to improve the 'real world' performance of graphics as well as continue to improve the most extreme elements of graphics. [...] This post looks at this spectrum of engineering as well as the different ways performance is measured. Ultimately we want to inform you about what we have done in engineering Windows 7, while we leave room for the many forums that will compare and contrast Windows 7 on different hardware and in different scenarios."
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