posted by Thom Holwerda on Thu 6th Sep 2012 21:32 UTC, submitted by MOS6510
Icon"During the 4th Semester of my studies I wrote a small 3d spaceship deathmatch shooter with the D-Programming language. It was created within 3 Months time and allows multiple players to play deathmatch over local area network. All of the code was written with a garbage collector in mind and made wide usage of the D standard library phobos. After the project was finished I noticed how much time is spend every frame for garbage collection, so I decided to create a version of the game which does not use a GC, to improve performance."
e p (4)    49 Comment(s)

Technology White Papers

See More