Hands-on with the Xbox One: Kinect, interface, and OS

While Microsoft has demonstrated early versions of the Xbox One user interface and base operating system in the past, previous demos have been carefully choreographed affairs operated completely by company representatives. So I was very excited to get my first actual hands-on (and voice-on) test of the Xbox One’s underlying platform at a Microsoft-hosted event last week (even if it was partially guided by two Xbox representatives who sometimes took control or suggested what I should try).

While an hour is hardly enough time to get a comprehensive feel for all of the console’s system-level controls and features, I came away from the demo surprisingly enthusiastic about the multitasking and voice control features that I had come in rather pessimistic about.

Looks impressive, but I’m not sure any of this actually enhances the, you know, games.

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