CryEngine adds full, native Linux Support; Valve open sources ToGL

Two loosely related news items.

During presentations and hands-on demos at Crytek’s GDC booth, attendees can see for the first time ever full native Linux support in the new CRYENGINE. The CRYENGINE all-in-one game engine is also updated with the innovative features used to recreate the stunning Roman Empire seen in Ryse – including the brand new Physically Based Shading render pipeline, which uses real-world physics simulation to create amazingly realistic lighting and materials in CRYENGINE games.

Second, Valve has released ToGL as open source, a Direct3D-to-OpenGL translation layer, which the company itself uses for Dota 2.

30 Comments

  1. 2014-03-11 2:39 pm
    • 2014-03-11 2:50 pm
      • 2014-03-11 3:28 pm
        • 2014-03-11 4:49 pm
          • 2014-03-11 5:51 pm
          • 2014-03-12 12:16 am
          • 2014-03-12 4:09 am
          • 2014-03-12 5:08 am
        • 2014-03-11 10:30 pm
          • 2014-03-12 3:37 am
      • 2014-03-11 4:04 pm
        • 2014-03-11 4:54 pm
          • 2014-03-11 7:02 pm
          • 2014-03-11 7:06 pm
          • 2014-03-11 7:34 pm
          • 2014-03-11 7:49 pm
          • 2014-03-11 11:32 pm
          • 2014-03-14 9:29 pm
          • 2014-03-12 8:03 am
      • 2014-03-14 7:38 am
        • 2014-03-14 8:35 am
    • 2014-03-11 5:54 pm
      • 2014-03-11 6:08 pm
    • 2014-03-11 11:31 pm
  2. 2014-03-11 10:50 pm
  3. 2014-03-11 11:57 pm
    • 2014-03-12 4:55 am
    • 2014-03-12 10:59 am
  4. 2014-03-12 11:05 am
    • 2014-03-14 7:33 am