posted by Thom Holwerda on Wed 20th May 2015 15:43 UTC

One particularly tricky problem encountered during the development of Star Versus was detecting screen wrap. The solution involved discovering a neat trick that exploits the NES's 6502 processor.

Very interesting. Here's a somewhat similar story concerning the Apple IIgs.

e p (0)    3 Comment(s)

Technology White Papers

See More