One question we were dying to ask is he sees a future for the Oculus Rift with Apple computers. When asked if there would ever be Mac support for the Rift, Palmer responds by saying "That is up to Apple. If they ever release a good computer, we will do it."
Palmer continues to clarify what he meant by that blunt statement by saying "It just boils down to the fact that Apple doesn't prioritize high-end GPUs. You can buy a $6,000 Mac Pro with the top of the line AMD FirePro D700, and it still doesn't match our recommended specs. So if they prioritize higher-end GPUs like they used to for a while back in the day, we'd love to support Mac. But right now, there's just not a single machine out there that supports it."
Harsh, but true. This simply isn't a market Apple is serving right now. Note: I'm not saying they should, just that they don't.