Linked by Thom Holwerda on Thu 2nd Mar 2006 12:58 UTC, submitted by Rahul
Thread beginning with comment 100956
To view parent comment, click here.
To read all comments associated with this story, please click here.
To view parent comment, click here.
To read all comments associated with this story, please click here.
News
Linked by Thom Holwerda on 05/18/13 21:06 UTC
Linked by Thom Holwerda on 05/18/13 7:37 UTC
Linked by fran on 05/18/13 1:38 UTC
Linked by Thom Holwerda on 05/17/13 23:35 UTC, submitted by kragil
Linked by MOS6510 on 05/17/13 22:22 UTC
Linked by Thom Holwerda on 05/17/13 22:15 UTC, submitted by Tom
Linked by Thom Holwerda on 05/16/13 21:41 UTC
Linked by Thom Holwerda on 05/16/13 17:04 UTC
Linked by Thom Holwerda on 05/16/13 13:17 UTC
Linked by Thom Holwerda on 05/16/13 12:06 UTC
More News »
Sponsored Links



Member since:
2005-07-02
It also does a hell of a lot more than XGL/AIGLX.
Such as? The only real difference I've heard so far are pixel shaders, and I don't see why these couldn't be added to XGL. One thing we know is that the open-source desktop has developed faster than proprietary ones, so we'll see where we'll be when Vista comes out, and then a year later...
In any case this is quite off-topic. I'm personally happy to see cooperation between the two projects.