Linked by Thom Holwerda on Thu 7th Jul 2005 14:41 UTC
Gnome The second point release of the stable 2.10.x branch of GNOME is now officially released. This release has seen continued work to eliminate memory leaks, plain bugs and in general improve and polish the stable series of GNOME. Source: bindings, desktop, platform.
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RE[4]: Gnome bloat and is slow
by on Thu 7th Jul 2005 20:36 UTC in reply to "RE[3]: Gnome bloat and is slow"

Member since:

> the link below points to fabulous applications writing
> in Python using the GNOME technologies and GTK+.

Yeah, why not writing applications in Basic, Bash or some line interpreted script language or something. Hey, we seek for professional stuff and not a collection of different languages. I and probably most others here don't want to have 100mb of Mono, 50mb of Python, 50mb of Ruby, 50mb of Java installed only to run the one or other application that depends on it. I think the majority of us readers and users of GNOME want to have a consistent Desktop written throughly in one language. The bindings or language stuff can be an addition ontop of it for those who want it. I think exactly this is one of the main concerns in the head of many people. The more they hear people like you talking about Python, Ruby, Mono, Java, <add whatever here> the more you do to get rid of people. Atm as it looks like GNOME is more of a construction lot for experiments than a serious Desktop Environment.

Reply Parent Score: 0

Mystilleef Member since:
2005-06-29

So you'd rather have buggy, security infested, segfaulting C/C++ applications than have an application written by someone who actually had time to do extensive testing, design and prototyping?

Users could care less what programming language is used to write the app. Only geeks and zealots waste their time on such nonesense. If the program rocks, I don't care if I need to install 1GB of libs to use it.

Take a look at games for example, users regularly install gigabytes of games, writing in different languages with different third-party statically linked libraries. Do they care what language the game is written in? Of course not!

What's the point of writing a program in C/C++ that will take years of development time to reach maturity, stability and security and that the developers expend ungodly amount of resources on? If that's your idea of a stable desktop, I don't share your dream.

Just take a look at the release notes for this GNOME release. And see how many memory leaks alone were plugged. That's what you get for using C/C++. Memory leaks, security problems and pain. Like I said, in this day and age, coding desktop apps in C/C++ is reserved for masochists.

If you are a developer looking to write apps for GNOME or just to play, have a look and PyGTK, gnome-python and gnome-python-extras. You'll examples of people writing web browsers in under hundred lines of code. Try that with C/C++.

Reply Parent Score: 1

RE[6]: Gnome bloat and is slow
by MORB on Fri 8th Jul 2005 09:13 in reply to "RE[5]: Gnome bloat and is slow"
MORB Member since:
2005-07-06

If you are a developer looking to write apps for GNOME or just to play, have a look and PyGTK, gnome-python and gnome-python-extras. You'll examples of people writing web browsers in under hundred lines of code. Try that with C/C++.

http://developer.kde.org/~larrosa/tutorial/p4.html

Reply Parent Score: 1

rhavyn Member since:
2005-07-06

Yeah, why not writing applications in Basic, Bash or some line interpreted script language or something. Hey, we seek for professional stuff and not a collection of different languages. I and probably most others here don't want to have 100mb of Mono, 50mb of Python, 50mb of Ruby, 50mb of Java installed only to run the one or other application that depends on it.

Why not? In Windows most people are running applications written in at least C, C++, VB and Delphi. On OS X people are running applications written in C++, Obj-C, Obj-C++ and Java. And OS X includes Python and Perl out of the box so they're there whether or not you use them.

Of course you're just trolling (as usual) and don't care about what other people are doing.

I think the majority of us readers and users of GNOME want to have a consistent Desktop written throughly in one language.

I think you don't know what you're talking about. That's not something which is realistic to expect on any operating system.

The bindings or language stuff can be an addition ontop of it for those who want it. I think exactly this is one of the main concerns in the head of many people. The more they hear people like you talking about Python, Ruby, Mono, Java, <add whatever here> the more you do to get rid of people. Atm as it looks like GNOME is more of a construction lot for experiments than a serious Desktop Environment.

If only their choices would drive you away so we don't need to listen to your uninformed drivel. Please, go away and stop posting this nonsense.

Reply Parent Score: 1

klynch Member since:
2005-07-06

Why not? In Windows most people are running applications written in at least C, C++, VB and Delphi. On OS X people are running applications written in C++, Obj-C, Obj-C++ and Java. And OS X includes Python and Perl out of the box so they're there whether or not you use them.

I have to agree with you that the development language really doesn't matter. However, the previous poster would probably agree with me in saying that languages do play a part.
If I have 2 different apps that are relatively similar, one written in C/C++ and the other in, say, Ruby, then I would probably opt for the C/C++ app just so I won't have to install Ruby libs and have to maintain updates for yet another package.

Reply Parent Score: 1