Linked by Thom Holwerda on Mon 20th Mar 2006 17:16 UTC, submitted by Kap
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RE[4]: why would we ....
by rockwell on Mon 20th Mar 2006 20:37
in reply to "RE[3]: why would we ...."
RE[4]: why would we ....
by BryanFeeney on Tue 21st Mar 2006 00:49
in reply to "RE[3]: why would we ...."
RE[5]: why would we ....
by Varg Vikernes on Tue 21st Mar 2006 22:58
in reply to "RE[4]: why would we ...."
And lets not forget that all the id engines use OpenGL, and there's a lot of games built on those engines.
While we're at it let's also not forget that Carmack said he will be developing for the Xbox 360 which has many speculating that his next engine will be D3D based.
Also, the Unreal engine powered (and is powering) far more titles as id's engines. It supports both, but the "default" is D3D.





Member since:
2006-02-08
And ... with most graphics software written for Windows is using Direct 3D ... your point is ...
When you say graphics software you mean games?
Almost all professional graphics software like CAD or animation software like Maya (IIRC) uses OpenGL.
It's only in the gaming world that Direct3D is the dominating force.