Linked by Thom Holwerda on Mon 20th Mar 2006 17:16 UTC, submitted by Kap
Windows News has leaked that Microsoft has enabled support for OpenGL to work with the Vista compositing desktop, as of the most recent preview build. Previously Microsoft's plan had been to force OpenGL to be translated to Direct3D, reducing performance by 50% and locking the OpenGL version to 1.4 only.
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RE[3]: why would we ....
by flav2000 on Mon 20th Mar 2006 18:00 UTC in reply to "RE[2]: why would we ...."
flav2000
Member since:
2006-02-08

And ... with most graphics software written for Windows is using Direct 3D ... your point is ...

When you say graphics software you mean games?

Almost all professional graphics software like CAD or animation software like Maya (IIRC) uses OpenGL.

It's only in the gaming world that Direct3D is the dominating force.

Reply Parent Bookmark Score: 5

RE[4]: why would we ....
by rockwell on Mon 20th Mar 2006 20:37 in reply to "RE[3]: why would we ...."
rockwell Member since:
2005-09-13

//It's only in the gaming world that Direct3D is the dominating force.//

Ok, that makes sense -- I wasn't aware that CAD/Animation Software doesn't use Direct 3D.

In that light ... why the hell *wouldn't* MS allow for OpenGL? Seems stoopid not to do so.

Reply Parent Bookmark Score: 2

RE[4]: why would we ....
by BryanFeeney on Tue 21st Mar 2006 00:49 in reply to "RE[3]: why would we ...."
BryanFeeney Member since:
2005-07-06

It's only in the gaming world that Direct3D is the dominating force.

And lets not forget that all the id engines use OpenGL, and there's a lot of games built on those engines.

Reply Parent Bookmark Score: 3

RE[5]: why would we ....
by Varg Vikernes on Tue 21st Mar 2006 22:58 in reply to "RE[4]: why would we ...."
Varg Vikernes Member since:
2005-07-06

And lets not forget that all the id engines use OpenGL, and there's a lot of games built on those engines.

While we're at it let's also not forget that Carmack said he will be developing for the Xbox 360 which has many speculating that his next engine will be D3D based.

Also, the Unreal engine powered (and is powering) far more titles as id's engines. It supports both, but the "default" is D3D.

Reply Parent Bookmark Score: 1