Linked by Thom Holwerda on Mon 20th Mar 2006 17:16 UTC, submitted by Kap
Windows News has leaked that Microsoft has enabled support for OpenGL to work with the Vista compositing desktop, as of the most recent preview build. Previously Microsoft's plan had been to force OpenGL to be translated to Direct3D, reducing performance by 50% and locking the OpenGL version to 1.4 only.
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RE[2]: Vendor locking
by robojerk on Tue 21st Mar 2006 16:44 UTC in reply to "RE: Vendor locking"
Member since:

Vendor locking...

If Microsoft dropped support for OpenGL, wouldn't that benefit Apple, esp. now that it's on Intel? I wonder just how happy Dell would be?

That makes no sense at all. DX only runs in windows, Apple uses OpenGL. How does MacOS running on intel come into factor what API devs choose to program with? Where does Dell fit into all this, they just make hardware for a lords and masters in redmond.

Reply Parent Score: 1

RE[3]: Vendor locking
by bnolsen on Tue 21st Mar 2006 18:37 in reply to "RE[2]: Vendor locking"
bnolsen Member since:

Also it's important to remember that the PSP uses OpenGL ES 2.0. Very likely the PS3 also uses that same API.

I'd guess that one of the reasons, if not the biggest reason for the threat to kill OpenGL on Vista was to target PS3/PSP development.

Reply Parent Score: 1