Linked by Thom Holwerda on Mon 20th Mar 2006 17:16 UTC, submitted by Kap
Windows News has leaked that Microsoft has enabled support for OpenGL to work with the Vista compositing desktop, as of the most recent preview build. Previously Microsoft's plan had been to force OpenGL to be translated to Direct3D, reducing performance by 50% and locking the OpenGL version to 1.4 only.
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RE[5]: why would we ....
by Varg Vikernes on Tue 21st Mar 2006 22:58 UTC in reply to "RE[4]: why would we ...."
Varg Vikernes
Member since:
2005-07-06

And lets not forget that all the id engines use OpenGL, and there's a lot of games built on those engines.

While we're at it let's also not forget that Carmack said he will be developing for the Xbox 360 which has many speculating that his next engine will be D3D based.

Also, the Unreal engine powered (and is powering) far more titles as id's engines. It supports both, but the "default" is D3D.

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