Linked by Thom Holwerda on Mon 3rd Apr 2006 17:15 UTC
SkyOS SkyOS has seen improvements in its rendering engine. "The main difference is that the window content is now buffered. The drawing operations don't draw on the screen anymore, but they draw into a application window private layer." This has some advantages, in the area of speed, special effects, and the fact that applications can now access each other's window contents.
Thread beginning with comment 110831
To read all comments associated with this story, please click here.
Robert is the man
by mattst88 on Mon 3rd Apr 2006 18:28 UTC
mattst88
Member since:
2005-08-27

This is just ridiculous. I've been working on writing Pong in C/SDL for months now, and it's barely playable, and here's Robert adding awesome features to SkyOS virtually overnight. Indexfeeder, Mono, Transparency in the last, what, few months? What in the world will he add next?

Mad props to Robert. Awesome work.