Linked by Thom Holwerda on Sat 6th May 2006 17:01 UTC, submitted by Phoronix
3D News, GL, DirectX "We have been overwhelmed with requests to take a serious look at the frame-rate performance differences between the various open-source and proprietary contenders. Our first article on this topic, which will likely be the first of a series of examinations, is looking at the differences between the X.Org open-source ATI Radeon driver and that of ATI's official but proprietary fglrx display driver."
Thread beginning with comment 121730
To view parent comment, click here.
To read all comments associated with this story, please click here.
leech
Member since:
2006-01-10

Actually it's been the opinion of many that the Audigy drivers for windows suck majorly. Creative's drivers have been called the worse next to... yeah you guessed it, ATI's. ATI's Windows drivers have gotten better, but Creative's still suck.

I have an Audigy 2 Platinum and guess what, every single thing that it does in Windows also works in Linux, even the remote control works.

About the only thing Alsa doesn't really support is EAX, but that's because EAX is non-existent in games on Linux. Instead they use OpenAL, which is also what Unreal Tournament and a few other games use even in Windows....

Reply Parent Score: 3

stephanem Member since:
2006-01-11

> I have an Audigy 2 Platinum and guess what, every single thing that it does in Windows also works in Linux, even the remote control works.



That's news to me because mine doesn't!. Secondly OpenAL doesn't make use of hardware acceleration in audio. Finally, where's CMSS, where's Environmental Audio, where's Dolby Digital decode/encode? where's DTS?

(note that all these features cost money that Linux people don't have!)

Reply Parent Score: 0

leech Member since:
2006-01-10

>That's news to me because mine doesn't!. Secondly OpenAL doesn't make use of hardware acceleration in audio. Finally, where's CMSS, where's Environmental Audio, where's Dolby Digital decode/encode? where's DTS?

http://www.creative.com/press/releases/welcome.asp?pid=12385

If you're too lazy to read the whole thing. "Creative (NASDAQ: CREAF), a worldwide leader in digital entertainment products, today announced that OpenAL 1.1 will be available for Sound Blaster® sound cards this Spring to provide compelling audio playback and hardware acceleration in PC games developed for Windows XP and Vista. OpenAL 1.1 (Open Audio Library) and Creative's Interactive Spatial Audio Composition Tool (ISACT™) enable game developers to implement stunning 3D audio in PC, Xbox, and Xbox 360 games."

OpenAL DOES support hardware.

You know, I've had my Audigy 2 for a long time and never even used any of the CMSS or Environmental Audio, except to play with it to see how pointless it was.

http://gentoo-wiki.com/HOWTO_Dolby_Digital_and_DTS

There you go. ;)

Reply Parent Score: 2