Linked by Eugenia Loli on Mon 1st Aug 2005 00:05 UTC
General Development Classes are the most important building block of any object-oriented system. A class is a description of a set of objects that share the same attributes, operations, relationships, and semantics. A class implements one or more interfaces. This chapter covers the basics of classes as the building blocks of the UML.
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One use I think "coders" miss
by John Nilsson on Tue 2nd Aug 2005 05:32 UTC
John Nilsson
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We did some OO analasys and design with UML last semester. One thing that really struck me was that UML was a great tool for analyzing the problem before doing any desing.

Those diagrams couldn't be turned into code obviously. What they were usefull for was identifying misunderstandings regarding the couplings and relationships in the problem domain at an early stage.

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Rodrigo Member since:

Out of curiosity, which of the UML diagrams you used?

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