Linked by Thom Holwerda on Tue 30th May 2006 15:43 UTC, submitted by theosib
3D News, GL, DirectX At the end of February 2006, the Open Graphics Project team released schematics for their development board, OGD1. An article on KernelTrap was written about this, explaining the release under GPL and the nature of PCB schematics (logical connections between chips) and artwork (physical component placement and circuit trace routing). Just last Friday, was announced the first draft of the artwork. For the most indepth information, check out the OGD1 page on the OGP Wiki, which links to PDFs for each of the routing layers and a composite image of all of the layers.
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Bonus
Member since:
2005-12-23

OK, I meant the one being used by the PS3 (or is it not that great for graphics?) I think it's open source, non-commercially (not GPL like you), now. The PS3 would be nice if it was an open system. Maybe GPL 3 will help to change that. I just want a regular computer.

http://www.eetimes.com/news/latest/showArticle.jhtml?articleID=1631...
Cell specs and tutorials:
http://www.linuxgames.com/news/feedback.php?identiferID=8432&action...

Thanks very much for your project. I will get a card when prices come down or as soon as I can. Right now I have an x86, of course.
I wanted to get into hardware too but I find doing software helps me to at least understand and offer suggestions.

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theosib Member since:
2006-03-02

I don't have a detailed knowledge of the Cell processor, but based on what I know, I can guess that if it were used for graphics, it would be much better than a regular CPU. But if you want to compete on power consumption or performance, a specialized GPU is still going to beat it.

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