Linked by Thom Holwerda on Tue 27th Jun 2006 21:17 UTC, submitted by Jeremy
3D News, GL, DirectX "When DirectX 10 rocks your PC with the release of Windows Vista early next year, it will come courtesy of a trio of forces: The graphics card companies obviously play a huge role, as do the game developers, but DirectX is Microsoft's baby. Ultimately it is up to Microsoft engineers to work together with IHVs and game developers to define the API. We managed to sneak some time into the busy schedules of two key Microsofties to find out what makes DX10 tick, and why they think you're going to want to migrate to a DX10-capable computer for the best experience the PC has to offer."
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RE[4]: monopoly ?
by joelito_pr on Wed 28th Jun 2006 06:58 UTC in reply to "RE[3]: monopoly ?"
joelito_pr
Member since:
2005-07-07

I'm no expert in the Doom engine, but if I traced the previous IdSoftware engines correctly I would say it wouldn't be very hard to add D3d rendering to any of them.(Take it with a grain of salt anyway)

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