Linked by Thom Holwerda on Mon 10th Jul 2006 17:00 UTC, submitted by muratmat
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It's only a matter of capture program. As you can see (maybe not so clear) in the windows title are displyed FPS, that are a lot higher than software counterpart.
We have examples linked to other sw commercial implementations and, as written in the site, the speed factor is 10+, of course in advantage for AmanithVG 





Member since:
2006-01-19
I don't mean to discourage the work done by the Amanith folks. But by the looks of this video, it seems that the software rendering in Anti-Grain Geometry works faster. From hardware accelerated rendering, I would have expected something really smooth.
-stippi