Linked by Thom Holwerda on Sun 7th Aug 2005 12:25 UTC, submitted by Valerie
Windows Microsoft's current plan for OpenGL on Windows Vista is to layer OpenGL over Direct3D in order to use OpenGL with a composited desktop to obtain the Aeroglass experience. This means that OpenGL performance will be significantly reduced - perhaps as much as 50%. It would be technically straightforward to provide an OpenGL ICD within the full Aeroglass experience without compromising the stability or the security of the operating system. Layering OpenGL over Direct3D is a policy more than a technical decision.
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hw producers would be happy
by on Sun 7th Aug 2005 13:59 UTC

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because they can cut costs in producing opengl drivers. i think that no one will argue. maybe it's time to make opensource implementation of WGF 1.0. this is this controversial solution. Xorg and graphic card producers whould have to join in the development. games could be easily recompiled to linux and other systems.

what is the abbreviation of ES? is it embedded systems? if it is, it means that it is very truncated opengl.

RE: hw producers would be happy
by on Sun 7th Aug 2005 14:16 in reply to "hw producers would be happy"
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yes, ES stands for Embedded System

well, it's like OpenGL 2, in the way that it's a big clean-up of OpenGL 1.x

it is not so truncated in the sense that you'd expect PS3 games to look good, not like Sega Saturn - Virtua Fighter game (look at those big polygons)

So, you'll have same functionnalities compared to common OpenGL but a big API clean-up. (and perhaps performance improvement as API is less bloated)

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