Linked by Thom Holwerda on Sun 7th Aug 2005 12:25 UTC, submitted by Valerie
Windows Microsoft's current plan for OpenGL on Windows Vista is to layer OpenGL over Direct3D in order to use OpenGL with a composited desktop to obtain the Aeroglass experience. This means that OpenGL performance will be significantly reduced - perhaps as much as 50%. It would be technically straightforward to provide an OpenGL ICD within the full Aeroglass experience without compromising the stability or the security of the operating system. Layering OpenGL over Direct3D is a policy more than a technical decision.
Thread beginning with comment 14983
To view parent comment, click here.
To read all comments associated with this story, please click here.
RE[2]: Who cares?
by on Sun 7th Aug 2005 19:32 UTC in reply to "RE: Who cares?"

Member since:

> Doom3 uses OGL, i think a lot of modeling software use OpenGl.
Cramack used OpenGL. And he had a very bad time at this round to have the needed features included as extensions, while dot3 and shaders were/are so easier with d3d.

> Actualy a-lot of games use OGL
add an "old" and you're there ;)

> Also (corect me if i'm wrong) Maya uses OGL.
Maya is a nice on win32, and with Apple OGL is more common (OSX itself). So maybe, can't tell. But I suppose it's legacy, you know.

btw, I'm an OpenGL coder...

Reply Parent Bookmark Score: -2