Linked by Thom Holwerda on Sun 7th Aug 2005 12:25 UTC, submitted by Valerie
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> Doom3 uses OGL, i think a lot of modeling software use OpenGl.
Cramack used OpenGL. And he had a very bad time at this round to have the needed features included as extensions, while dot3 and shaders were/are so easier with d3d.
> Actualy a-lot of games use OGL
add an "old" and you're there
> Also (corect me if i'm wrong) Maya uses OGL.
Maya is a nice on win32, and with Apple OGL is more common (OSX itself). So maybe, can't tell. But I suppose it's legacy, you know.
btw, I'm an OpenGL coder...