Linked by Thom Holwerda on Sun 7th Aug 2005 12:25 UTC, submitted by Valerie
Thread beginning with comment 15172
To view parent comment, click here.
To read all comments associated with this story, please click here.
To view parent comment, click here.
To read all comments associated with this story, please click here.




Member since:
So that means companies using GL in windowed mode (90% of gl users are not game developers) are stuck with these two options:
1. Go with GL and somehow try and explain to its users why it fucks up their desktop and why their app looks uglier than the competitors application (seriously, the average joe computer user cant tell the difference between a harddrive and a computer, much less the difference between GL and D3D)
2. Go with DirectX and ignore the fringe markets (linux/mac) that probably wont pay much compared to windows.
Which one do you think they will go with?