Linked by Thom Holwerda on Sun 7th Aug 2005 12:25 UTC, submitted by Valerie
Windows Microsoft's current plan for OpenGL on Windows Vista is to layer OpenGL over Direct3D in order to use OpenGL with a composited desktop to obtain the Aeroglass experience. This means that OpenGL performance will be significantly reduced - perhaps as much as 50%. It would be technically straightforward to provide an OpenGL ICD within the full Aeroglass experience without compromising the stability or the security of the operating system. Layering OpenGL over Direct3D is a policy more than a technical decision.
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RE: Not a big deal.
by on Mon 8th Aug 2005 00:48 UTC in reply to "Not a big deal."

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So that means companies using GL in windowed mode (90% of gl users are not game developers) are stuck with these two options:

1. Go with GL and somehow try and explain to its users why it fucks up their desktop and why their app looks uglier than the competitors application (seriously, the average joe computer user cant tell the difference between a harddrive and a computer, much less the difference between GL and D3D)

2. Go with DirectX and ignore the fringe markets (linux/mac) that probably wont pay much compared to windows.

Which one do you think they will go with?

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