Linked by Eugenia Loli-Queru on Fri 18th Aug 2006 05:37 UTC, submitted by Hakime
Mac OS X Apple announced that they are using the LLVM optimizer and JIT within their Mac OS 10.5 'Leopard' OpenGL stack. LLVM will help in delivering better performance of the GL stack.
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Apple will submit x86-64 too
by renox on Fri 18th Aug 2006 09:37 UTC
renox
Member since:
2005-07-06

Being curious after the announcement I looked at their mailing list and saw that Apple will also submit the x86-64 target to LLVM.

Interesting..

That said I agree with pzad: the usage of LLVM by Apple for OpenGL seems mostly useful for laptops with lowend graphic boards.
It would be interesting to see performance figures..

binarycrusader Member since:
2005-07-06

That said I agree with pzad: the usage of LLVM by Apple for OpenGL seems mostly useful for laptops with lowend graphic boards. It would be interesting to see performance figures.

Actually, the announcement email that was linked indicates that this will be used sometimes even with high-end graphics cards when advanced capabilities are used:

LLVM is currently used when hardware support is disabled or when the current hardware does not support a feature requested by the user app. This happens most often on low-end graphics chips (e.g. integrated graphics), but can happen even with the high-end graphics when advanced capabilities are used.

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