Linked by Thom Holwerda on Sun 7th Aug 2005 12:25 UTC, submitted by Valerie
Windows Microsoft's current plan for OpenGL on Windows Vista is to layer OpenGL over Direct3D in order to use OpenGL with a composited desktop to obtain the Aeroglass experience. This means that OpenGL performance will be significantly reduced - perhaps as much as 50%. It would be technically straightforward to provide an OpenGL ICD within the full Aeroglass experience without compromising the stability or the security of the operating system. Layering OpenGL over Direct3D is a policy more than a technical decision.
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The world will tick on
by on Mon 8th Aug 2005 16:51 UTC

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I'm sorry to disappoint you all, but at the end of the day, the world will continue to spin, games will continue to be made, and Mac porting houses will continue to use their DirectX to OpenGL conversions they use today.