Linked by Eugenia Loli-Queru on Fri 25th Aug 2006 23:55 UTC
Windows Vista will be the last version of Windows that exists in its current, monolithic form, according to Gartner. Instead, the research firm predicts, Microsoft will be forced to migrate Windows to a modular architecture tied together through hardware-supported virtualisation. "The current, integrated architecture of Microsoft Windows is unsustainable - for enterprises and for Microsoft," wrote Gartner analysts Brian Gammage, Michael Silver and David Mitchell Smith.
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RE[6]: Funny
by rayiner on Sun 27th Aug 2006 01:25 UTC in reply to "RE[5]: Funny"
rayiner
Member since:
2005-07-06

DirectX does *not* do the equivalent of Core*. If you think it does, you're either unfamilar with DirectX, Core*, or both...

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RE[7]: Funny
by n4cer on Sun 27th Aug 2006 05:29 in reply to "RE[6]: Funny"
n4cer Member since:
2005-07-06

DirectX does *not* do the equivalent of Core*. If you think it does, you're either unfamilar with DirectX, Core*, or both...

The abstractions may not be the same (again, WinFX simplifies things), but what capabilities do the compared Core components cover that DX doesn't?

Edited 2006-08-27 05:43

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RE[8]: Funny
by rayiner on Mon 28th Aug 2006 04:02 in reply to "RE[7]: Funny"
rayiner Member since:
2005-07-06

Current versions of DirectX don't tie shaders to the media framework like Core* does. You can achieve similar effects, because DX does give you raw access to shaders, but that's like saying /dev/dsp is the same as Quicktime. WinFX might get closer, but I haven't seen any indication that it provides a feature that is a direct counterpart to Core*. Avalon provides the low-level tools to accomplish the effects achievable using Core*, but it doesn't provide the high-level framework.

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