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DirectX does *not* do the equivalent of Core*. If you think it does, you're either unfamilar with DirectX, Core*, or both...
The abstractions may not be the same (again, WinFX simplifies things), but what capabilities do the compared Core components cover that DX doesn't?
Edited 2006-08-27 05:43
Current versions of DirectX don't tie shaders to the media framework like Core* does. You can achieve similar effects, because DX does give you raw access to shaders, but that's like saying /dev/dsp is the same as Quicktime. WinFX might get closer, but I haven't seen any indication that it provides a feature that is a direct counterpart to Core*. Avalon provides the low-level tools to accomplish the effects achievable using Core*, but it doesn't provide the high-level framework.






Member since:
2005-07-06
DirectX does *not* do the equivalent of Core*. If you think it does, you're either unfamilar with DirectX, Core*, or both...