Linked by Thom Holwerda on Sun 14th Aug 2005 13:34 UTC, submitted by Flavio Villanustre
3D News, GL, DirectX Graphics hardware has grown from a simple display controller to a full fledged specialized processing unit, in the last 10 years. The amount of included memory has increased from a mere few Kilobytes to hundreds of Megabytes. But what other uses can be found for your videocard when you're not playing a game or using the latest CAD package?
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by evert on Sun 14th Aug 2005 14:54 UTC
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this is very promising, especially using the video RAM as swap can be used right away. but what happens to that swap when you want to play a game?

still this is an exiting development. if beos was still alive and kicking, it would have made quick use of it because using multiple cpu's was really build-in, not only in the kernel but in the api too.

Reply Score: 1

RE: promising
by on Mon 15th Aug 2005 00:47 in reply to "promising"
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I like the memory swap idea. However i liken it to the idea of a victim cache, such as is the L2 cache on AMD Athlon CPUs. That is, when pages are evicted from main memory, they go to the victim cache, and if their evicted from the victim cache, they go back to disk.

I think this is a pretty good match, because victim caches dont need to be very large, which is great considering everyone hasnt got 512 or 256MB video cards.

Its great to see some people actualy working on things like this. I've been frustrated that my card (expensive card) sits around most of the day doing nothing (except for chewing energy).

Reply Parent Score: 0