Linked by Eugenia Loli-Queru on Sun 19th Nov 2006 19:32 UTC
3D News, GL, DirectX C'mon, haven't you ever thought that it would be cool to write a game for the Xbox 360 or Windows, if only you had the time? Microsoft's new XNA Game Architecture is designed to make game development modular and easy. Throw in developer tools, such as XNA Express, and you have no excuses to create the next DOOM. Matthew David shows why game development is only a few key strokes away.
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ronaldst
Member since:
2005-06-29

No, it's not. Contracts make vendor lock-in. Not tools.

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dylansmrjones Member since:
2005-10-02

Incorrect. Vendor lock-in happens if you cannot easily move your data from one platform to another platform.

Since moving a XNA-based project to another platform requires major rewrites we effectively have a vendor lock-in.

EOF.

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ronaldst Member since:
2005-06-29

Content can be easily switched between different APIs. Still no problem.

Reply Parent Bookmark Score: 1