Linked by Eugenia Loli-Queru on Tue 21st Nov 2006 18:05 UTC
Graphics, User Interfaces In this article Joel talks about the number of choices in applications. "This highlights a style of software design shared by Microsoft and the open source movement, in both cases driven by a desire for consensus and for "Making Everybody Happy," but it's based on the misconceived notion that lots of choices make people happy, which we really need to rethink."
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How about, oh, information for the user?
by cerbie on Thu 23rd Nov 2006 22:53 UTC
cerbie
Member since:
2006-01-02

Sleep and hibernate tell you nothing. Now, if sleep said what it did by the option, and so did hibernate, the user would be better informed to start using it.

As a desktop PC user, I use every option but sleep. and like having the options.

However, if the interface just said what each option did, having them would no longer be a problem--we can have our cake and the new users could eat it, too.

So, let's see:
* Switch User: leave the current user on and running. Unix-like thinking.
* Log off: quit all your stuff
* Lock: keep people from seeing your stuff
* Sleep: suspend with quick recovery, but some power use
* Hibernate: suspend with long recovery, but no power use
* Reboot: obvious
* Shut down: obvious

Now, I don't disagree that just showing a list of a bunch of options with no extra information is bad; but I think that adding information is a better way to handle it than removing choices.

I'm also a freak about Fitts, so adding info would make bigger targets, which woud be good, too, since data density isn't a problem for such a menu.