Linked by Eugenia Loli on Thu 14th Dec 2006 08:14 UTC, submitted by teigetje
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Member since:
2006-12-14
Out of curiosity, I downloaded the source sprite file for the bar graph in Vigay's article and performed by own tests:
Using GraphicConverter 5.9.3 on OS X, I immediately 'Saved As' a 32-bit PNG file: 8,606 bytes.
Vigay's PNG generated by GraphicConverter is 9,914 bytes and dithered.
Resaving the original sprite as a GIF with GraphicConverter: 13,617 bytes.
Vigay's GIF from GraphicConverter: 14,403 bytes and dithered.
I don't know why his GraphicConverter files are larger than mine.
I then pulled my resulting PNG into Photoshop CS and used 'Save for Web' to make an optimized PNG: 3,520 bytes.
Vigay's best PNG generated by Photodesk on RiscOS: 5,480 bytes (almost 2K larger!)
Finally, I used Photoshop CS again to save an optimized GIF: 9,868 bytes.
Vigay's best GIF: 11,198 bytes (1.3K larger!)
No dithering was needed as the bar graph has only 21 colors.
I couldn't test the JPG because the link to the source file is broken.
All Paul has proven is that GraphicConverter may be inferior at optimizing graphics compared to Photodesk. Photoshop does a better job, and there are other apps available for Macs and PCs that will optimize even more. In any case, the underlying OS makes no difference.