Linked by Thom Holwerda on Wed 7th Mar 2007 18:05 UTC, submitted by Luis
Linux Complaining about Windows Vista is a national past time on Internet forums these days. Windows Vista 'costs too much', 'has onerous product activation', 'requires too much hardware', etc. These complaints are often followed up by a very simple boast: 'I'm just going to switch to Linux'. But in today's landscape, how viable is that statment? Is the threat to switch to Linux an empty one, or is it entirely possible?"
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RE[4]: Quite Frankly
by ichi on Fri 9th Mar 2007 10:49 UTC in reply to "RE[3]: Quite Frankly"
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The game must be release in GPL. Sure, you can a make commercial game in linux, but no one will use it because it's not GPL. Some people who are interested will make a petition to make it GPL, and some people with coding ability will start a GPL'd clone. How can you make money from that?

Unreal1 -> not gpl
Unreal Tournament -> not gpl
UT2003 -> not gpl
UT2004 -> not gpl
Quake3 -> released with dual license (one of them being gpl) only years after initial release, when it was no longer the hottest engine to develop games with (and only the engine. Artwork, music and stuff not included).
Serious Sam -> not gpl
Serious Sam SE -> not gpl
Postal2 -> not gpl
Doom3 -> not gpl
Quake4 -> not gpl

While I think it's great that ID released Quake3's source, I still don't see anyone asking for any of those games to be released under the gpl license as a requisite for playing them.

I can buy any of those games and install them from my distro's package manager, same as with any other package only that grabbing the game data from the cd/dvd.

As I gamer, I don't care if it's GPL'd or not. As a programer it's a different story, but still has nothing to do with whether I play those games or not.

And it's not only about games... how about Maya on linux? VMWare? Shake? Mainactor? Pixar's MenVee? Disney running photoshop on linux through wine?

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