Linked by Thom Holwerda on Tue 12th Jun 2007 19:36 UTC, submitted by atezun
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What else is there that they would use? They may have their own Game APIs (well they have their own game engines which most games wind up using), but they don't maintain their own 3d graphics APIs, I wouldn't be surprised if they weren't using OpenAL and even SDL as well.
Edited 2007-06-13 00:38
AFAIK only the PS3 is using OpenGL, to be more specific OpenGL ES with CG as shading language.
As someone that has a bit of experience on the games industry I find always comic that everyone assumes that all consoles just use OpenGL.
It is not like that and it will never be.
Each console tends to have their own API, NOT OpenGL.
Edited 2007-06-13 07:32





Member since:
2005-07-09
They have to know the API though, since the PS2, PS3, Wii and Gamecube all use OpenGL.
As for negatively effecting performance, even if it does it should be negligible. I've been using transgaming's Wine on Linux for years without ever having speed issues, just compatibility ones.
If anything will really disappoint me, it will be if Transgaming have gotten EA to release these games for the Mac and ignored a bringing them to Linux.