Linked by Thom Holwerda on Tue 12th Jun 2007 19:36 UTC, submitted by atezun
Games Despite what many (including myself) thought when EA announced they would support the Mac platform, the games EA will release are actually not native ports - instead, they will use Transgaming's Cider engine, a Wine-like wrapper for running Windows games on Intel Macs. This news was found in a Transgaming press release. Apart from the fact that this might negatively affect performance, it also means PowerPC Macs will not be able to play these games.
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RE: I wonder when
by Best on Tue 12th Jun 2007 23:57 UTC in reply to "I wonder when"
Best
Member since:
2005-07-09

They have to know the API though, since the PS2, PS3, Wii and Gamecube all use OpenGL.

As for negatively effecting performance, even if it does it should be negligible. I've been using transgaming's Wine on Linux for years without ever having speed issues, just compatibility ones.

If anything will really disappoint me, it will be if Transgaming have gotten EA to release these games for the Mac and ignored a bringing them to Linux.

Reply Parent Score: 5

RE[2]: I wonder when
by SlackerJack on Wed 13th Jun 2007 00:24 in reply to "RE: I wonder when"
SlackerJack Member since:
2005-11-12

Dont they have their own game API?, it never crossed my mind that consoles would use OpenGL. OS X has lots of games and third parties(Aspyr Media) convert the games to OpenGL, EA must have more resources than them surely!

Reply Parent Score: 2

RE[3]: I wonder when
by Best on Wed 13th Jun 2007 00:30 in reply to "RE[2]: I wonder when"
Best Member since:
2005-07-09

What else is there that they would use? They may have their own Game APIs (well they have their own game engines which most games wind up using), but they don't maintain their own 3d graphics APIs, I wouldn't be surprised if they weren't using OpenAL and even SDL as well.

Edited 2007-06-13 00:38

Reply Parent Score: 2

RE[3]: I wonder when
by moondevil on Wed 13th Jun 2007 07:32 in reply to "RE[2]: I wonder when"
moondevil Member since:
2005-07-08

AFAIK only the PS3 is using OpenGL, to be more specific OpenGL ES with CG as shading language.


As someone that has a bit of experience on the games industry I find always comic that everyone assumes that all consoles just use OpenGL.

It is not like that and it will never be.

Each console tends to have their own API, NOT OpenGL.

Edited 2007-06-13 07:32

Reply Parent Score: 3