Linked by Eugenia Loli on Wed 27th Jun 2007 17:26 UTC, submitted by liquidat
3D News, GL, DirectX On June 22nd Mesa 7.0 was released, featuring OpenGL 2.0 and 2.1 support among other features.
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RE[5]: ...
by Kakihara on Thu 28th Jun 2007 08:57 UTC in reply to "RE[4]: ..."
Kakihara
Member since:
2007-06-09

OpenGL software rendering will be slow no matter what OS is used.


Sure, but i remember playing quite advance directX 3D games with no hardware acceleration at all(old good win98 days), while with Mesa software rendering, games like xmoto or chromium(2d openGL) are unplayable on much faster CPU.
Is directX software rendering so MUCH faster than Mesa's, or am I missing something?

Reply Parent Score: 1

RE[6]: ...
by No it isnt on Thu 28th Jun 2007 11:33 in reply to "RE[5]: ..."
No it isnt Member since:
2005-11-14

That really depends on so many other factors that it's difficult to make a proper comparison. Let's just say that Mesa supports accelerated rendering on Linux through DRI, and it's more than fast enough to run Quake 3 in 1600x1200 and everything maxed out on a Radeon 9800 Pro. If you use Mesa unaccelerated over a remote X11 connection, it will be horribly slow. The speed really depends on the backend.

Reply Parent Score: 1