Linked by Eugenia Loli on Mon 9th Jul 2007 05:43 UTC
Linux Version 5.0.2 of Yellow Dog Linux was recently released. It includes kernel 2.6.22rc4, SDK v2.0 for Cell BE, more than 70 bug fixes and updates, continued support for both 32- and 64-bit systems and has beta IBM 'System p' support.
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Render workstation
by chocobanana on Mon 9th Jul 2007 10:52 UTC
chocobanana
Member since:
2006-01-04

I wonder how well would fare a PS3, with YDL running Blender and Yafray/Kerkythea/Indigo for 3D rendering... Anyone knows how does it compare to a current x86 workstation? Do you think the low amount of RAM might be a problem?

Edited 2007-07-09 10:54

Reply Score: 1

RE: Render workstation
by _LH_ on Mon 9th Jul 2007 11:49 in reply to "Render workstation"
_LH_ Member since:
2005-07-20

I wonder how well would fare a PS3, with YDL running Blender and Yafray/Kerkythea/Indigo for 3D rendering... Anyone knows how does it compare to a current x86 workstation? Do you think the low amount of RAM might be a problem?


I think that Blender would need a hand-made port for PS3 to take advantage of the special features of Cell.

Reply Parent Score: 1

RE: Render workstation
by crystall on Mon 9th Jul 2007 11:50 in reply to "Render workstation"
crystall Member since:
2007-02-06

On common applications it is likely to perform very poorly compared to a regular x86 machine. To put to good use this kind of machine you need specialised software, for example it shows a lot of promise for ray-tracing:

http://graphics.cs.uni-sb.de/~benthin/cellrt06.pdf

For real-time stuff it's also a no-go at the moment AFAIK as there is no documented way to access the GPU from Linux.

Reply Parent Score: 1

RE: Render workstation
by chocobanana on Mon 9th Jul 2007 12:03 in reply to "Render workstation"
chocobanana Member since:
2006-01-04

The thing is that, I find the PS3 interesting only for rendering. I guess that for 3D modelling it won't be so nice.

The setup would be a standard x86 workstation with an OpenGL optimized card for 3D modelling and a PS3 just for rendering, so no need for the GPU.

By the way, I just remembered that Indigo and probably Kerkythea wouldn't work since it is x86, but Yafray may be cool, and if there's a way to make it use more than one core on multiple core processors, then it mustn't be difficult to setup it in a PS3 for use as a render workstation taking advantage of the Cell processor which already demonstrated its power in aplications like Folding@home.

Edited 2007-07-09 12:04

Reply Parent Score: 1

RE[2]: Render workstation
by netpython on Mon 9th Jul 2007 12:43 in reply to "RE: Render workstation"
netpython Member since:
2005-07-06

I think the tesla solutions of nvidia aren't that bad either. http://www.nvidia.com/object/tesla_computing_solutions.html

Reply Parent Score: 2