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You're right; if I grabbed every MacOS X user who was willing to give up MacOS X if *NIX (be it Solaris or Linux) had Creative Suite, you would see a max exodus from Apple like you've never seen.
Adobe simply want to invest the *least* amount possible - and when their marketshare is erroded by a competitor like Microsoft, then run off to the DOJ demanding that Microsofts development to be castrated.
I can't wait till all these products from Microsoft coming out - you'll see Adobe gnashing of teeth but refusing again to port their applications to *NIX (Solaris and Linux) because it would actually require money to be spent on the business rather than inflated management salaries, bonus's and corporate jets.
Professional CG has a long history of using UNIX as a platform (SGI anyone?) Professional image editing and publishing really doesn't.
How about the gaming industry? Why is it that 90% of new games arent even ported to OSX, even though OSX has at least twice the desktop install base of linux?
It's hardly the same thing, I dont think game devs would make much money with such a small user base, And they use DirectX anyway.
Windows/Consoles are where all the big money is, but that dont stop idSoftware, Epic and others porting. id and Epic have OpenGL in their engines anyway so it's not such a big deal.
Whait a minute!
The complaint was, there are no professional apps for Linux. Nobody said anything about games...
Well - I showed you there are very, very professional apps for Linux. Adobe is missing the boat. Anyway - there are some programs like Photogenics HDR, although i have to admit there is more software available for rendering and film editing/producing...
Now - games. Yes there are more games for the Windows platform. I never denied that. But - to be fair, a lot of games can be played with wine/Crossover Office/Cedega and a few older games are ported to a native Linux version (X2-the thread and shortly X3-Reunion for instance). Other games (like Quake4, UT200x) had Linux versions from the beginning. There are also a LOT of native Linux games. Enough to keep anyone but the more-than-casual gamer happy...
Edited 2007-07-28 07:42





Member since:
2006-06-01
Hmm... There is a Maya for Linux. It has the same version as the windows version (8.5) and works very well the last time I saw it. Also Softimage XSI has a Linux version - and there are a lot more very, very professional software makers that are making Linux software for years now..
So - it IS possible to develop a expensive, very complicated commercial program for Windows and Linux. Also there seems to be a market for it, otherwise these company's won't bother to do it...
Then.. If Adobe won't make a Photoshop for Linux they are in essence admitting they are less capable in writing software than the above company's. Seems weird.. There IS a market and there is a lot of money to make there - otherwise the above company's wont bother to make a Linux version at all.
So - there must be another reason to refuse to make a Linux version of Photoshop. I wonder what it is?
Sorry about my English - it's not my native language..