Linked by Thom Holwerda on Thu 26th Jul 2007 20:31 UTC, submitted by poundsmack
Microsoft "In his keynote at OSCON, Microsoft General Manager of Platform Strategy Bill Hilf announced that Microsoft is submitting its shared source licenses to the Open Source Initiative. This is a huge, long-awaited move. It will be earthshaking for both Microsoft and for the open source community if the licenses are in fact certified as open source licenses. Microsoft has been releasing a lot of software as shared source (nearly 650 projects, according to Bill). If this is suddenly certified as true open source software, it will be a lot harder to draw a bright line between Microsoft and the open source community." In addition, Microsoft has launched a new website where it details its relationship with open source.
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RE[6]: Yet another
by google_ninja on Fri 27th Jul 2007 16:07 UTC in reply to "RE[5]: Yet another"
Member since:

Professional CG has a long history of using UNIX as a platform (SGI anyone?) Professional image editing and publishing really doesn't.

How about the gaming industry? Why is it that 90% of new games arent even ported to OSX, even though OSX has at least twice the desktop install base of linux?

Reply Parent Score: 3

RE[7]: Yet another
by SlackerJack on Fri 27th Jul 2007 17:26 in reply to "RE[6]: Yet another"
SlackerJack Member since:

It's hardly the same thing, I dont think game devs would make much money with such a small user base, And they use DirectX anyway.

Windows/Consoles are where all the big money is, but that dont stop idSoftware, Epic and others porting. id and Epic have OpenGL in their engines anyway so it's not such a big deal.

Reply Parent Score: 2

RE[8]: Yet another
by google_ninja on Fri 27th Jul 2007 17:34 in reply to "RE[7]: Yet another"
google_ninja Member since:

What is the difference? There are more gamers on linux then there are illustrators.

And carmack lost faith in opensource with Doom3. OGL didnt give him what he needed, and the linux version barely sold any copies. Nowadays he is on directX with everyone else.

Reply Parent Score: 2

RE[7]: Yet another
by Jokel on Sat 28th Jul 2007 07:41 in reply to "RE[6]: Yet another"
Jokel Member since:

Whait a minute!

The complaint was, there are no professional apps for Linux. Nobody said anything about games...

Well - I showed you there are very, very professional apps for Linux. Adobe is missing the boat. Anyway - there are some programs like Photogenics HDR, although i have to admit there is more software available for rendering and film editing/producing...

Now - games. Yes there are more games for the Windows platform. I never denied that. But - to be fair, a lot of games can be played with wine/Crossover Office/Cedega and a few older games are ported to a native Linux version (X2-the thread and shortly X3-Reunion for instance). Other games (like Quake4, UT200x) had Linux versions from the beginning. There are also a LOT of native Linux games. Enough to keep anyone but the more-than-casual gamer happy...

Edited 2007-07-28 07:42

Reply Parent Score: 1

RE[8]: Yet another
by google_ninja on Sat 28th Jul 2007 13:50 in reply to "RE[7]: Yet another"
google_ninja Member since:

The complaint was specifically that Adobe must "Hate its customers", because there is no other reason for port, and that hopefully another company that is more customer friendly will start writing adobe product killers.

My counter argument is that if adobe ever does die, it is not for the foreseeable future, as their products are well above the competition, and that it does not make sense to port to linux, due to the very high support costs for a very small market.

After that, a bunch of people pointed out a ton of industry standard CG apps, to which I replied that while there is no market on linux for professional publishing, there is one for CG. This is where I brought up games, as another example of a market that is too small for the industry to really care about. There are plenty of other examples too, like high end sound editing. There is no reasons, or pro tools, or anything even close on the platform, and while there are one or two DAWs in development, it is kind of like comparing the Gimp to Photoshop. Considering that not only is there a very small market, but common kernel configurations for desktop are completely unacceptable for sound work, that will not change any time soon. What about stuff like Quark? I guess apple hates its customers too, because even an open source friendly company like them will not port. What about word processors? Sure, MS hates its customers,we can all buy that, but where is Corel Office X3 for linux?

Reply Parent Score: 2